Core Story

October 18th, 2006 at 11:05 am (Gaeana)

During our campaign planning session one of the more design-oriented players asked about the core idea in Gaeana. I didn’t really have a good answer for him. I was really at a loss to provide a good succinct reason for the existance of Gaeana and choosing it as your campaign setting. However, after looking through my notes and the extensive write-ups I’ve done so far, I have finally determined the core story of Gaeana.

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Playtesting!

October 18th, 2006 at 10:45 am (Gaeana)

The current (very pre-release) version of the Gaeana Campaign Setting is currently being playtested! Yay! The group of players is great and we have a very interesting cast of characters… Two humans, a sil, a toka and to vos. I’m very excited.

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